Rencontre avec Arena-Net : EU Fanday
L'EU Fanday 2012 s'est déroulé hier dans les locaux d'ArenaNet/NcSoft à Brighton. A cette occasion les représentants des principaux fansites européens de Guild Wars 2 ont pu rencontrer une partie de l'équipe en direct ou par visio-conférence...
En plus d'avoir pu participer à de longues sessions de jeu, les discussions sont allées bon train et plusieurs questions ont pu être posées à l'équipe.
Voici ci-dessous, les principales informations qui en sont ressorties (source twitter) :
Colin Johanson, Eric Flannum, Ree Soesbee, Kristen Perry and Josh Petire answered several questions over the course of EU Fan Day which Regina broadcasted on Twitter. In case you missed it here's all the sweet tidbits again.
Please note that we have edited some of the lines to make them easier to read. The above photo was provided by Guild Wars 2's official Twitter. In addition to these questions, look forward to our interview with ArenaNet coming soon!
There are a lot of Easter eggs scattered around in the world in Tyria in Guild Wars 2, that answer questions from Guild Wars.
Eric: The focus for Guild Wars 2 PvP and e-sports is to make sure the game is accessible and has broad appeal.
Q: Sidekicking in dungeons?
Colin: Yes. You get sidekicked down if you are higher than the required level. No sidekicking up though.
Q: Is there a penalty for changing guilds?
Eric: No. We look at guilds as groups of friends. I have different groups of friends I play the game with. Freedom to play with your different social groups. Guild membership is meaningful because friendships are meaningful.
In competitive PvP, players can be recognized by teams. You could have a well-known team with members from different guilds.
In competitive PvP, capture points are flexible as a mechanic. They're easy to understand and encompass a lot of play styles.
Q: Human females seem to be very pretty.
Kristen: sliders allow players further customization. Humans in general are idealized..
Q: How do players see cross-profession combos?
Eric: visual effects in-world, UI pop-up that says "combo." More refinements [are coming]. It won't be explicitly spelled out. Rely on players to learn and observe in-game.
Q: Anything more about guild features?
Eric: We will launch with the major features in-game now and will keep refining it post-launch.
Q: Rank emotes for PvP?
Eric: No rank emotes like the deer in Guild Wars. No special emotes for a specific type of game play like PvP.
Q: Will the Sylvari or Asura be playable in future beta events?
Eric: We want to expand content in future, but also want to avoid spoilers.
Q: Will there be observer mode for PvP?
Eric: Not at launch. We would like to have it in the future. We will talk about it when we can.
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